CI/CD Pipelines: A Basic Overview
Imagine a typical development cycle. Let's say a developer creates a series of awesome new features for a given system. The developer, excited to implement their incredible game-changing features, adds their updates to the project [...]
Setting up a basic CI/CD Pipeline with GameDriver
Quality assurance is a critical component in developing a successful video game. Because interactive games can have complicated scenarios, manually testing video games can become time-consuming and challenging. Challenges like this one have inspired GameDriver [...]
The Building Blocks of Ecommerce Testing
Every tester has heard the phrase “testing is testing.” Regardless of technology stack, tool, or application, once you understand the craft of software testing, you should really be able to test just about anything. I [...]
The Risks and Solutions of Ecommerce Testing
With the popularity of all-in-one commerce platforms like Shopify, it may seem like you can move testing down your ecommerce priority list, but that is not the case. Whether you have gone the all-in-one route [...]
The Teardown and What I Learned About Test Environments From a Bowl of Soup
Let’s say you’re in the kitchen and you want to do some cooking. You’re making tomato soup in a pot, you cook the soup, you put it in a bowl, and you eat the soup. [...]
What Is Microservice Architecture?
As testers, we are always looking for the best way to increase test coverage to mitigate risks - the switch from monolithic to microservice architecture has helped on that front. With each new microservice that [...]